|
Post by Mayor on Aug 26, 2011 22:00:49 GMT -5
I'm the realest nigga alive~Ghostface Killah
|
|
|
Post by Shin RyuKen on Aug 28, 2011 13:42:07 GMT -5
The Grimlocke Voyager Corps:
-they're broken beyond definition and you should feel bad for making them.
rating: 2/69
|
|
|
Post by Tokrochiru on Aug 28, 2011 15:26:05 GMT -5
That they are. And I'm glad they are.
|
|
|
Post by Tokrochiru on Sept 1, 2011 8:24:00 GMT -5
Okay, there's something that's been bugging me ever since I quit Kyril. I get the point about the Grimlocke Corps being overpowered for these reasons.
Grimlocke has infinite endurance
Serge and Neriz have supernatural stats despite not being supernatural in origin.
I get why these things are annoying to you guys. What I don't get is how some of the other players get away with stuff just as bad and haven't been confronted about it.
Now, before I continue, I don't mean to blame anyone, and I don't mean any offense to the players. I'm trying to get an understanding here. I'm not trying to judge. If I sound like I'm being offensive, I'm phrasing it wrong. I'm trying to have my questions answered, because frankly, this has been literally preventing me from sleeping. I'm that bewildered.
Okay, so Grimlocke's issue is that he had to be defeated using an extremely contrived/impossible way. Okay. Same for Boa. Boa has the ability to instantly move to/become one with any shadow nearby. That allows him to essentially avoid every hit one could ever hope to land on him, since where there is light, there is always shadow. And yes, Boa can teleport instantly around in the pure dark as well. What makes Boa less broken/deserving of being criticized than Grimlocke if that's the case? At it's possible to touch Grimlocke, from the way I see it.
As for Serge and Neriz, yeah. Okay. Even though you guys didn't know what their histories were in the first place, and couldn't know if they were supernatural in origin to begin with, I'll tolerate the criticism for their brokenness. But Adonis, Boa's servant, compared to Neriz' background, has no more reason to be considered Supernatural than Neriz does. Neriz is the offspring of a super-demon from the isle of mist called the Echidna, a legendary figure nicknamed the "Mother of Monsters". If that's not supernatural, what is? Adonis is a super zombie. How's that more supernatural? Mu of the KiganNites, as far as I can tell, doesn't have any more reason to be considered supernatural either, if Neriz isn't.
What am I missing here? Because so far, it looks like some of you guys are as guilty as I am. I could be wrong, but if I am, PLEASE, tell me why.
Regardless, I'm staying out of Kyril of course.
|
|
|
Post by Jisui on Sept 1, 2011 15:47:02 GMT -5
Let's see how many reasons Tok gives...
Wow, have you looked at the guy? Okay, infinite anything is always not cool, but really? Do you see the 20 in every stat? The S ranked EVERYTHING? Challenge and uber bosses is one thing, but infinite endurance is just one part of a whole.
...Are these all the reasons? REALLY? Okay Tok, I think you're misunderstanding something. Supernatural stats is a just a name. It doesn't mean you're supernatural at all, it's just a label for a stat rank. And while yes, it's mildly annoying we don't know the reason they're ridiculously high level while being almost the highest tier of stats, it's not the main reason. Oh, by the way, I'm gonna make a stat chart of Grimlocke characters.
Grimlocke Ranks:
Civilian: 0 Soldier: 0 Ace: 0 Professional: 0 Expert: 1 Master: 3 (None yours) Edge Master: 0 Beastly: 2 Supernatural: 3 (All yours) Godly: 0
Cool, I love broken characters hanging over my head. The apprentice of the lot is an expert too.
Do I really have to make a chart for everyone else? Alright, here's Sacchin and Slvr, as they have more characters.
Sacchin:
Civilian: 1 Soldier: 0 Ace: 0 Professional: 0 Expert: 2 Master: 1 Edge Master: 0 Beastly: 0 Supernatural: 0 Godly: 0
Slvr
Civilian: 0 Soldier: 0 Ace: 4 Professional: 2 Expert: 0 Master: 1 (Grimlocke) Edge Master: 0 Beastly: 0 Supernatural: 1 (Robot) Godly: 0
I apologize for preventing your slumber with our perplexing RP system, so I'll try to answer them now.
No, Grimlocke's issue is that his batshit insane stats, S ranked kung fu and his friggen MIRV from Fallout with him. Oh, and he's a roach that can withstand nuclear launches. Regardless, I'll concede that we're not perfect. Advix' characters are somewhat spotty in power as well, like Boa and his servants. Boa's shadow step and cloak are somewhat broken (and might need a looking over), but you know what? It's possible at the very least. There's no shadows when there's no light. And that's certainly a hell a lot more possible then getting Grimlocke to fall off Kyril or some connived shiz like that. And in my opinion, while I think Boa's abilities are pretty broken, his bio at least has some form of a tangible weakness to it. It at least resembles a friggen bio.
I already explained this. Supernatural does not acually = supernatural nature. It's just your stats... meaning supernatural just means you're really fucking strong. Mu I believe is the strongest of the KiganNites. You're just stacking Supernatural after Supernatural for characters without any plausible reasoning other then future plot.
Your choice.
|
|
|
Post by Tokrochiru on Sept 1, 2011 17:19:53 GMT -5
Since not being Supernatural in nature was an argument brought up toward why they couldn't be that rank, I thought the need to address the issue. Also, I would rather have a character be supernatural for the sake of plot than anything else. The KiganNites seem kinda pointless to me. No offense to Slvr, since he probably has SOME reason for making Mu as powerful as she is, even if I can't see it at present.
As for the high stats, I took the idea from the Inganni from Ethona, which looking back on it, I actually liked the idea of. But you guys aren't for that, so whatever. You're talking to probably the only guy here who liked the Paracelsus fight because of how challenging it was. In retrospect, I'm happy Vastion almost died there. I've developed into this sort of gamer who likes things to be HARD in RP, and I automatically assume that everyone else likes that too, which is a horrible error in judgment on my part. I shouldn't have tried to create a challenge that you guys didn't want.
However, I believe Advix should do some rethinking about his "private" (he doesn't want to release them until they make their apperance) bios for Boa's minions, since they're almost as broken, if not just as (one of them has Majin Buu regeneration if I recall correctly/if he hasn't changed that character since last I checked, though I could be wrong).
As for everything else, I see your point. Thank you for answering my questions.
|
|
|
Post by SlvrNight on Sept 1, 2011 18:09:02 GMT -5
...Tok, I am surprised that the KiganNites seem pointless to you. Then again, you aren't in the thread so I guess that would explain why you don't understand. The main purpose of the KiganNites is so that opponents of the pirates actually have some regular enemies and boss-type characters to fight BESIDES the pirates themselves. They're also around for plot elements as well as to actually occupy the ship so it's not empty as heck with only five crew members. I personally really like them since they're also making me think more since I have to make multiple types.
As for KiganNite Mu...come on. Do you think I'm going to ever use her unless it's for a battle you're supposed to lose or for something else plot-related? Her main purpose is a secret, but it's not anything bad.
|
|
|
Post by Tokrochiru on Sept 1, 2011 18:13:41 GMT -5
When I try to keep secrets, Slvr, I get busted for keeping them. I wanted to keep Grimlocke's reason for being overpowered secret, but people wanted me to spoil it to explain it. I guess you can get away with it, though, since even Mu is a "light" Supernatural boss. Advix's stuff is more concerning to me.
|
|
|
Post by Shin RyuKen on Sept 1, 2011 18:21:33 GMT -5
we're not busting you for keeping secrets...we're busting you for keeping secrets that aren't reasonable. the only reason grimlocke is that powerful is because of plot, and even then, his plot seems pretty streamlined and the way to beat him is ridiculous. the fact that we might have to fight him later is even more of an issue. look at the way most people use beastly characters, like with Carl in Ankaa; Carl was kept out of close to everything with regards to the story and was more or less an NPC. chances are, with your plans for grimlocke, that won't be the case. ESPECIALLY with his henchmen, which are, as stated before, absurdly powerful with paper-thin justification.
and if advix's characters are an issue(which they understandably are in parts...) why don't you speak with him about it? Last I checked, advix seems pretty open to balance criticism. besides, you're basically working with him on grimlocke's story, so I'm guessing you have some influence over his characters.
also, kigannite mu is Voyager in disguise...are you really taking that thing seriously?
|
|
|
Post by Advix on Sept 1, 2011 18:41:56 GMT -5
Tok, i'm just going to defend myself in this way. It's one thing to make a challenging boss. It is another thing ENTIRELY to make a boss that can only die when you as the creator WANTS him to die. Boa actually has a physical, and exploitable weakness. Grimlocke's "weakness" is his "resolve."
YOU are the only one who can choose when he dies. That isn't challenging. That is unreasonable. That is inexcusably unfair.
Now i've been guilty of being given an inch and taking a mile all the god damn time. But Grimlocke goes FAR beyond anything any of us has ever done. I have NOTHING against Neriz or Serge. They aren't anymore broken than Matthew or Adonis. But don't compare Boa to Grimlocke. Grimlocke is on a COMPLETELY different level of brokeness.
|
|
|
Post by Tokrochiru on Sept 1, 2011 18:45:52 GMT -5
I disagree. I was completely ready for Grimlocke to die early on, should his life get screwed up enough by the players. Though I'll let you think what you want.
|
|
|
Post by Shin RyuKen on Sept 1, 2011 18:48:48 GMT -5
but what's a point of making a character that broken then? : /
especially since he was supposed to be the "deepest character you've ever made..."
|
|
|
Post by Shin RyuKen on Sept 1, 2011 18:55:20 GMT -5
ps: i keep thinking neriz's name is spelled "nariz", which is the spanish word for "nose." so i keep thinking his name is Nose. #random
|
|
|
Post by Tokrochiru on Sept 1, 2011 18:57:47 GMT -5
Honestly, I thought the story worked well enough to justify the stats. Apparantly, I was wrong. we're not busting you for keeping secrets...we're busting you for keeping secrets that aren't reasonable. the only reason grimlocke is that powerful is because of plot, and even then, his plot seems pretty streamlined and the way to beat him is ridiculous. the fact that we might have to fight him later is even more of an issue. look at the way most people use beastly characters, like with Carl in Ankaa; Carl was kept out of close to everything with regards to the story and was more or less an NPC. chances are, with your plans for grimlocke, that won't be the case. ESPECIALLY with his henchmen, which are, as stated before, absurdly powerful with paper-thin justification. and if advix's characters are an issue(which they understandably are in parts...) why don't you speak with him about it? Last I checked, advix seems pretty open to balance criticism. besides, you're basically working with him on grimlocke's story, so I'm guessing you have some influence over his characters. also, kigannite mu is Voyager in disguise...are you really taking that thing seriously? Forgot to reply to this. I am speaking with Advix about that, though I'm not sure I have as much right to do so as I did before. Keep in mind, the GC is dead as far as Kyril goes. I'm transferring the design of the GC over to the new non-sandbox RP I'm making. It won't have the extreme brokenness., and it will follow a different general concept. In the RP I'm making, all the player characters will be part of the GC. I'll make a thread about this eventually in the RP section. Just keep in mind that since the GC is gone in Kyril, I don't really have quite as much to say about the Boa stuff as I did before. Everything else you said makes sense.
|
|
|
Post by Shin RyuKen on Mar 30, 2012 23:29:44 GMT -5
I am redoing Carl from Sollius. I like the character as is, and I like his Transformation and durability, but I'm altering some other features. Things Changed: -Cruxis Crystal Removed -Various Abilities removed -Removed Rem- I find the existance of Rem as she contradicts Carl in so many ways -I left the existance stone powers intact. I'm unsure of their importance, and they seem well enough constructed that I can't really change anything on them. _______________________
Name: Carl Age: 105 (Was killed at the age 15, body has not aged since) Gender: Male Appearance: Used to wear a black hood at all times to conceal his bandage-covered face. Due to his skin slowly decomposing. Due to Suzuki using her Form Stone on him, his skin has been restored.
Weapon: A pair of scythes that hold immense power. Carl can control them mentally, and can use them for self-propelled flight. In addition, Carl has managed to fuse Jackson's amorphous blade with the scythes, granting them all the properties of the blade, but their core form is that of the scythes, and he can mentally control them in any form. Subweapon: Energy Magnums. (A set of handguns that, instead of firing bullets, fire out Carl's own energy) See list of properties of them in the abilities section. Personality: Quiet unless around friends. Tends to be sarcastic, but can be kind when needed. Is also a bit lazy. Element: Darkness
Abilities: High Durability- Carl has an immense amount of stamina. His undead form has no need for exhaustion, so his body can push much longer than a normal human. In addition, Carl can use his medium and lower high-end attacks more often than others can because of the higher durability of his muscles.
Scythe Control- Carl can mentally control his scythes, using them as distanced weaponry. He can control the scythes for up to 15 feet away from him. In addition, Carl's scythes are enchanted to react when facing other scythes, tripling their slicing power when facing an opponent who wields scythes, regardless of the current form of Carl's scythes.
Chain Control- Carl can mentally control the chains on his arms. He can extend them up to 15 feet away, and use them to wrap around physical objects and pull them. This disregards weight, as the chains are controlled mentally, though larger loads will produce more strain on Carl's mind. When wrapped around an opponent, the chains suck the energy out of an opponent, healing Carl's wounds at a slightly faster rate, and draining the stamina of an opponent.
Magnum Blasts- Can shoot blasts of dark and non-elemental energy. The blasts hold a minor piercing property, going through small / weak barriers. In addition, Carl can shoot links of his chains as bullets. He can only fire up to 8 links, and the links are capable of going through medium strength barriers. However, it takes a while for the links to come back, and Carl's chains are unusable until all 8 links are back.
Energy Towers- Carl can create up to four towers, about 5 feet tall, out of his own energy. They all carry a darkness element, and inflict damage upon whomever touches them. In addition, anything within a 10 foot radius of them will be hit with bursts of the energy, though the towers wear out because they use their own energy for this.
Fire Immunity- Having spent time in Hell, as well as prolonged exposure to Suzuki, Carl is immune to any fire attack that isn't strong enough to decimate a city.
Body of Darkness- Carl can now turn his body into darkness. Using this power he can create creatures of dark energy from his body. Such examples are crows, bears, dragons, demons, etc. The stronger the creature is, the less creatures there can be.
True Form Abilities- Carl's true form, which is unleashed only in dire situations. The form only lasts 10 minutes, and leaves Carl severely fatigued afterwards, bypassing his high stamina, meaning Carl must either defeat his opponent while in the form, or be direly exposed. In addition, the ending of the true form restores any wounds received pre-transformation, and any wounds left from the transformation remain. While in his true form, Carl gains: -Insane Strength, Speed, Stamina, and Durability- It's as if Carl starts anew in battle, though his wounds from pre-transformation remain. -Increased Natural Healing- However, those wounds begin to heal (but are restored when True Form ends), and any new injuries are healed quickly. -Cloning - Carl can create copies of himself when in his True Form. However, these copies are weaker than him and are parts of his personality, as well as are mentally unstable. This can cause heinous back effects, but most of the time will benefit Carl greatly. Any injury the real Carl receives is transmitted to the clones, but the real Carl does not receive the injuries of the clones. There is also a traitorous clone, that while rare in appearance, will only work to harm the real Carl. Clones are dispersed when True Form ends.
Reactions to Existence- Due to Carl's personal contacts with the Existence Stones, he has gained new powers as a delayed effect. Life Reaction - Carl is now able to heal almost any injury. He can even heal a small amount of fatal wounds. This uses much energy, however, and will tire out even Carl. Time Reaction - Carl can briefly move at such a speed, that he cannot be seen. (Similar to Suzuki's Phantom Dash) Rage Reaction - When Carl is under extreme stress or anger, his speed and strength are drastically increased. Form Reaction - Carl can use the same powers as the Form Stone, however, these powers are very unstable and will damage Carl's body when used.
Blight of the Undead- The full force of Carl's undead abilities. The use of this ability will tire Carl to a barely moving state, but it can only be used in truly dire situations, where Carl is already on the brink of death (allowing him to fully tap into the death side of his powers). Carl must also grab the opponent in some way, but if he does manage it, Carl will have almost assured victory. A set of lines immediately spring from the area of the grab, moving throughout the body. The blight paralyzes the muscles in the area completely, and as it spreads, paralyzes the opponent even more. The paralysis will last until is knocked unconscious or wills it away. If Carl is killed while the opponent is affected by the blight, it will kill the opponent as well. In addition, the paralysis will slowly suck away the life force of the opponent, never killing them, but severely weakening areas covered by Blight.
Current Money: 32,250 Credits Job: None Items: Location: Moves from town to town. Vehicle: Can fly on Scythes.
Storyline: Not altering Theme Song (Current): Necromancer by Gnarls Barkley
|
|