Post by Jisui on Apr 3, 2012 20:37:32 GMT -5
All praise teh cheese and his bio making abilities
Name: Tael
Age: 21 (Appears 19)
Gender: Male
Appearance: Elesia's suspicion has forced him to wear different, more common clothing to avoid anyone recognizing him. He wears a loose black t-shirt with blue jeans. Over his t-shirt is a black/blue-ish jacket with a picture of waves on the back. His black hair seems to have gotten longer, going below waist size and tied into a long ponytail.
Personality: Tael is slightly more calmed down and mature now that he has seen the world, but is still excited to see what waits him next. He is still lonely when alone, and retains a rashness that can't seem to be erased even through time. His dedication to his friends unmatched still above all else. All in all, he remains the same even in five years. However, he seems more in touch with technology now then before, most likely because of his new urban surroundings.
Weapon: Apollo's Bow: The bow of the legendary hunter. How Tael obtained it is unknown, but it is known that Tael is a master with it. It includes a sub-set of various arrows for Tael to use. Possessing this ability increases the potency of Tael's holy attacks.
Sub-weapon: Poseidon's Triton: Another legendary weapon in Tael's possession. This weapon is enhanced to be able to change its size, allowing Tael to store it in a small holder at his waist, as well as possessing some combat abilities. When the Triton is thrown, it homes in on a target, freezing and inflicting a large amount of damage at its impact point. The Triton must be thrown however- Tael lacks the ability to utilize it for combat at close range. Possessing this weapon increases the potency of Tael's water attacks.
Element: Water, Holy
Abilities:
Archer's Eye: Tael has supreme aim with his bow and triton, as he was raised by the finest of archers in Jin's army.. When any projectile is utilized by Tael, one must have a high-level dodging or blocking ability, or else they will surely be struck.
Ranger Reflexes- Tael, having been trained by Jin's archers, gained more than just aim. Tael has a high amount of agility and flexibility. He can dodge basic slashes with ease, and dodge incoming projectiles without effort.
Apollo's Blessing: Tael has been blessed with some of the most potent Holy Magics. It allows Tael the ability to heal those he chooses, with progressively bigger wounds taking longer to heal, as well as a large potency against dark beings and the undead. Dark attacks of weak to medium power can be neutralized by Tael with a simple burst of Holy Magic. Creating holy arrows are nothing for Tael, and are easily utilized.
Poseidon's Blessing: Tael has been blessed with an innate ability to use water in anyway he chooses. This includes pulling water from the air for use, forming ice by compacting ice molecules, and send bursts of super heated steam in a straight line. Of course, greater use of these abilities requires more energy, but the act of creating ice arrows is nothing to Tael.
The Grand Hunter: The abilities of Apollo's bow.
-Holy Arrow: A simple arrow made out of holy energy. It shines brightly, and instantly purifies weak undead and dark enemies.
-Ice Arrow: A simple arrow made out of ice. It spreads ice from its point of impact, causing minor freezing.
-Burst Spread: A holy arrow shot by Tael, that right before impact, spreads into 10 tiny arrows, creating a shotgun like effect. Costs as much energy as three basic holy arrows.
-Icicle Storm: Tael points his bow into the sky, and shoots an Ice arrow. Once it reaches its peak, it spreads into 10 Ice arrows, which then rain down from the sky upon their target. Costs as much as three ice arrows.
Light Prism Blades: Tael can create small thin blades of light that generate from the sky and fall downward. Afterwards they are easily controlled by Tael. They cut through anything with deadly force. and have unique abilities as well. If they surround an enemy or ally, Tael can generate a shield that protects or traps them. Anything that runs into the shield is blocked by a solid shield of holy energy that burns undead.
Holy Baptism: A combination of Tael's Holy and Water abilities. Glowing rain anywhere Tael wants it to... It slowly heals whoever is being targeted, and also offers an aura to everyone affected. The aura buffers weak and medium attacks, also slightly shielding heavy ones. If someone not completely pure is hit, then the water will act like acid, and all defenses are dropped. The more the person is corrupted, the more dangerous it is to them...
The Hunters Companions: Tael can summon the legendary companions of Apollo. Each creature takes a bit of Tael's holy magic supply, but allows Tael to have the ability to attack from a close range. Tael can only have a total of 4 "units" worth of summons at a time, with each unit putting more strain on Tael. 1 "unit" is the equivalent of 30 arrows of holy magic, but it's worth it, as the companions are immune to any energy based attack.
-Wolf: The wolf is ground based, and attacks with bites and slashes with its claws. It has a great running speed and can detect traps and sense danger, as well as track things with it's nose.. Consumes the least amount of Tael's holy magic, costing 1 "unit". Can take 4 physical blows before being destroyed.
-Howling Moon Pounce: The wolf's special ability. The wolf howls to the moon, a faint image of the great orb in the sky. It suddenly pounces to an enemy and strikes with it's mighty claws, dealing a fierce blow that can rend a large tree down easily.
-Hawk: The Hawk is based on attacking from the sky, dive-bombing with great speed to strike with its strong beak and claws. Costs 2 "units". Can take 6 physical blows before being destroyed.
-Griffin: A truly legendary beast in its own right, the Griffin is the strongest of Tael's companions, costing 4 "units". The Griffon is faster than the Hawk and the Wolf, and can take 8 physical blows before being destroyed. The Griffon not only strikes with its powerful jaws or claws, but can also divebomb with a tackle into the opponent, inclicting great damge.
Passage to Eternity: Apollo's Rage: Tael's hidden abilities materialized... four angels made of his energy appear. Tael then gathers an enourmous amount of energy in his bow, firing a singular arrow that contains so much energy that it doesn't even resemble an arrow anymore... The four angels are all armed with thin light blades and cannot be damaged by energy attacks. Their swords can cut through the toughest of materials and darkest of foes. After the shot is fired, they slowly fade away.
A River Flowing Eternally: Poseidon's Rage: The wrath of a sea god... a large blue orb, almost like a gem, appears behind Tael. An enourmous amount of water deluges the area from it, never stopping until everything is beneath the waves... Tael and all allies he wishes for are inside an air bubble as this attack progresses.
Tactics: Tael has only range. Getting close to him is bad, and Tael knows this. He often stays at the back of fights, firing attacks from a distance.
Theme: Wild Arms 5 - Tomorrow's Road Follows Behind
www.youtube.com/watch?v=SKtO8AZLp2I&fmt=18
Storyline: Tael Whitemane has been missing for 5 years in Elesia's care. During a great deal of this time, he has been traveling all over the continent and learning and gaining different things. His attack ability has changed greatly, but his rash, protective personality is still intact to a fault. He now resides in an unknown town far away from any of the "main" cities with Elesia.
Name: Tael
Age: 21 (Appears 19)
Gender: Male
Appearance: Elesia's suspicion has forced him to wear different, more common clothing to avoid anyone recognizing him. He wears a loose black t-shirt with blue jeans. Over his t-shirt is a black/blue-ish jacket with a picture of waves on the back. His black hair seems to have gotten longer, going below waist size and tied into a long ponytail.
Personality: Tael is slightly more calmed down and mature now that he has seen the world, but is still excited to see what waits him next. He is still lonely when alone, and retains a rashness that can't seem to be erased even through time. His dedication to his friends unmatched still above all else. All in all, he remains the same even in five years. However, he seems more in touch with technology now then before, most likely because of his new urban surroundings.
Weapon: Apollo's Bow: The bow of the legendary hunter. How Tael obtained it is unknown, but it is known that Tael is a master with it. It includes a sub-set of various arrows for Tael to use. Possessing this ability increases the potency of Tael's holy attacks.
Sub-weapon: Poseidon's Triton: Another legendary weapon in Tael's possession. This weapon is enhanced to be able to change its size, allowing Tael to store it in a small holder at his waist, as well as possessing some combat abilities. When the Triton is thrown, it homes in on a target, freezing and inflicting a large amount of damage at its impact point. The Triton must be thrown however- Tael lacks the ability to utilize it for combat at close range. Possessing this weapon increases the potency of Tael's water attacks.
Element: Water, Holy
Abilities:
Archer's Eye: Tael has supreme aim with his bow and triton, as he was raised by the finest of archers in Jin's army.. When any projectile is utilized by Tael, one must have a high-level dodging or blocking ability, or else they will surely be struck.
Ranger Reflexes- Tael, having been trained by Jin's archers, gained more than just aim. Tael has a high amount of agility and flexibility. He can dodge basic slashes with ease, and dodge incoming projectiles without effort.
Apollo's Blessing: Tael has been blessed with some of the most potent Holy Magics. It allows Tael the ability to heal those he chooses, with progressively bigger wounds taking longer to heal, as well as a large potency against dark beings and the undead. Dark attacks of weak to medium power can be neutralized by Tael with a simple burst of Holy Magic. Creating holy arrows are nothing for Tael, and are easily utilized.
Poseidon's Blessing: Tael has been blessed with an innate ability to use water in anyway he chooses. This includes pulling water from the air for use, forming ice by compacting ice molecules, and send bursts of super heated steam in a straight line. Of course, greater use of these abilities requires more energy, but the act of creating ice arrows is nothing to Tael.
The Grand Hunter: The abilities of Apollo's bow.
-Holy Arrow: A simple arrow made out of holy energy. It shines brightly, and instantly purifies weak undead and dark enemies.
-Ice Arrow: A simple arrow made out of ice. It spreads ice from its point of impact, causing minor freezing.
-Burst Spread: A holy arrow shot by Tael, that right before impact, spreads into 10 tiny arrows, creating a shotgun like effect. Costs as much energy as three basic holy arrows.
-Icicle Storm: Tael points his bow into the sky, and shoots an Ice arrow. Once it reaches its peak, it spreads into 10 Ice arrows, which then rain down from the sky upon their target. Costs as much as three ice arrows.
Light Prism Blades: Tael can create small thin blades of light that generate from the sky and fall downward. Afterwards they are easily controlled by Tael. They cut through anything with deadly force. and have unique abilities as well. If they surround an enemy or ally, Tael can generate a shield that protects or traps them. Anything that runs into the shield is blocked by a solid shield of holy energy that burns undead.
Holy Baptism: A combination of Tael's Holy and Water abilities. Glowing rain anywhere Tael wants it to... It slowly heals whoever is being targeted, and also offers an aura to everyone affected. The aura buffers weak and medium attacks, also slightly shielding heavy ones. If someone not completely pure is hit, then the water will act like acid, and all defenses are dropped. The more the person is corrupted, the more dangerous it is to them...
The Hunters Companions: Tael can summon the legendary companions of Apollo. Each creature takes a bit of Tael's holy magic supply, but allows Tael to have the ability to attack from a close range. Tael can only have a total of 4 "units" worth of summons at a time, with each unit putting more strain on Tael. 1 "unit" is the equivalent of 30 arrows of holy magic, but it's worth it, as the companions are immune to any energy based attack.
-Wolf: The wolf is ground based, and attacks with bites and slashes with its claws. It has a great running speed and can detect traps and sense danger, as well as track things with it's nose.. Consumes the least amount of Tael's holy magic, costing 1 "unit". Can take 4 physical blows before being destroyed.
-Howling Moon Pounce: The wolf's special ability. The wolf howls to the moon, a faint image of the great orb in the sky. It suddenly pounces to an enemy and strikes with it's mighty claws, dealing a fierce blow that can rend a large tree down easily.
-Hawk: The Hawk is based on attacking from the sky, dive-bombing with great speed to strike with its strong beak and claws. Costs 2 "units". Can take 6 physical blows before being destroyed.
-Griffin: A truly legendary beast in its own right, the Griffin is the strongest of Tael's companions, costing 4 "units". The Griffon is faster than the Hawk and the Wolf, and can take 8 physical blows before being destroyed. The Griffon not only strikes with its powerful jaws or claws, but can also divebomb with a tackle into the opponent, inclicting great damge.
Passage to Eternity: Apollo's Rage: Tael's hidden abilities materialized... four angels made of his energy appear. Tael then gathers an enourmous amount of energy in his bow, firing a singular arrow that contains so much energy that it doesn't even resemble an arrow anymore... The four angels are all armed with thin light blades and cannot be damaged by energy attacks. Their swords can cut through the toughest of materials and darkest of foes. After the shot is fired, they slowly fade away.
A River Flowing Eternally: Poseidon's Rage: The wrath of a sea god... a large blue orb, almost like a gem, appears behind Tael. An enourmous amount of water deluges the area from it, never stopping until everything is beneath the waves... Tael and all allies he wishes for are inside an air bubble as this attack progresses.
Tactics: Tael has only range. Getting close to him is bad, and Tael knows this. He often stays at the back of fights, firing attacks from a distance.
Theme: Wild Arms 5 - Tomorrow's Road Follows Behind
www.youtube.com/watch?v=SKtO8AZLp2I&fmt=18
Storyline: Tael Whitemane has been missing for 5 years in Elesia's care. During a great deal of this time, he has been traveling all over the continent and learning and gaining different things. His attack ability has changed greatly, but his rash, protective personality is still intact to a fault. He now resides in an unknown town far away from any of the "main" cities with Elesia.