Post by Jisui on May 9, 2013 0:36:49 GMT -5
So, after some random conversation between me and Mk.II, this thread idea came to mind. If your character was in the Grail War, would he be a master, or servant? If he was a servant, what class would he be? Add the extra noble phantasm/skills/stats if you want, but it's not needed.
I'll start this off : D Here's a template if you're lazeh. Or you can just copy and paste mine. Note that I made lots and lots of shiz up, it's just for fun.
Reference Page for skills: typemoon.wikia.com/wiki/Parameters_and_Skills
Name:
Class:
Noble Phantasm (Optional):
Skills (Optional):
Stats (Optional):
-Strength:
-Mana:
-Endurance:
-Luck:
-Agility:
-N. Phantasm:
Name: Tael Whitemane
Possible Classes: Archer/Caster/Rider
Most Likely Class: Archer
Noble Phantasm(s):
Apollo's Bow
Type: Anti-Unit
Rank: C
Description: The weapon that gave him fame throughout the lands, Apollo's Bow as it came to be called, is the symbol of Tael's power. As a weapon once wielded by the legendary archer of the sun, Apollo, it can be used to fire highly-concentrated "arrows" of prana at the speed of a bullet. On impact, the force and density of the prana arrows can shear through an enemies' body, and are especially effective at piercing through the Boundary Fields of an enemy magus. If Tael is battling an undead, then the Noble Phantasm will receive a full boost in rank.
Passage to Eternity
Type: Anti-Army
Rank: B+
Description: His true Noble Phantasm and his most powerful ability, Tael dislikes using Passage to Eternity unless he is certain that he will win the battle due to the large amounts of prana required to use it. Upon using the Noble Phantasm, a huge blinding light and collection of energy begins focusing on Tael's bow, and the blessing invoked within the bow is invoked. As a weapon of Apollo, the god of light sends in four angels with sword and shield to protect the archer while he is charging his weapon. The strength of the angels is determined by Tael's mana stat times two, and at high enough ranks, their swords can act as weak Noble Phantasms (Rank D-C). Once Tael's arrow is fully charged, he can release it in a huge discharge of energy and light which blinds any enemy who stares into it. The discharge of energy, aptly taking the shape of a large prana arrow, can instantly pierce any shield below the rank of the Noble Phantasm, as well as incinerate any enemy caught in it's wake. Naturally, against the undead, Passage to Eternity gains a full rank bonus.
Skills:
Independent Action
Rank: A
Description: Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
Clairvoyance
Rank: B
Description: Capable of keeping track of fast-moving object within a range of 6-7 kms, as well as "zoom" into them. At this rank, Tael can also somewhat see ley lines and mana sources, as well as boundary fields.
Magic Resistance
Rank: E
Description: Cannot cancel spells, but magic damage is reduced somewhat.
Charisma:
Rank: C (B)
Description: The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At C Rank, suitable to lead a battalion, but not a nation. Although he is a prince, because Tael ran away from his country, this ability has suffered a decrease in rank.
Aquamancy:
Rank: C+
Description: In his former life, Tael was an accomplished practitioner of water magic due to his kingdom being a nation of water. His ability is high enough to generate water out of the water molecules in the air, although higher level water magic is too much for him.
Stats:
-Strength: D
-Mana: B+
-Endurance: C-
-Luck: E
-Agility: B
-N. Phantasm: B
I'll start this off : D Here's a template if you're lazeh. Or you can just copy and paste mine. Note that I made lots and lots of shiz up, it's just for fun.
Reference Page for skills: typemoon.wikia.com/wiki/Parameters_and_Skills
Name:
Class:
Noble Phantasm (Optional):
Skills (Optional):
Stats (Optional):
-Strength:
-Mana:
-Endurance:
-Luck:
-Agility:
-N. Phantasm:
Name: Tael Whitemane
Possible Classes: Archer/Caster/Rider
Most Likely Class: Archer
Noble Phantasm(s):
Apollo's Bow
Type: Anti-Unit
Rank: C
Description: The weapon that gave him fame throughout the lands, Apollo's Bow as it came to be called, is the symbol of Tael's power. As a weapon once wielded by the legendary archer of the sun, Apollo, it can be used to fire highly-concentrated "arrows" of prana at the speed of a bullet. On impact, the force and density of the prana arrows can shear through an enemies' body, and are especially effective at piercing through the Boundary Fields of an enemy magus. If Tael is battling an undead, then the Noble Phantasm will receive a full boost in rank.
Passage to Eternity
Type: Anti-Army
Rank: B+
Description: His true Noble Phantasm and his most powerful ability, Tael dislikes using Passage to Eternity unless he is certain that he will win the battle due to the large amounts of prana required to use it. Upon using the Noble Phantasm, a huge blinding light and collection of energy begins focusing on Tael's bow, and the blessing invoked within the bow is invoked. As a weapon of Apollo, the god of light sends in four angels with sword and shield to protect the archer while he is charging his weapon. The strength of the angels is determined by Tael's mana stat times two, and at high enough ranks, their swords can act as weak Noble Phantasms (Rank D-C). Once Tael's arrow is fully charged, he can release it in a huge discharge of energy and light which blinds any enemy who stares into it. The discharge of energy, aptly taking the shape of a large prana arrow, can instantly pierce any shield below the rank of the Noble Phantasm, as well as incinerate any enemy caught in it's wake. Naturally, against the undead, Passage to Eternity gains a full rank bonus.
Skills:
Independent Action
Rank: A
Description: Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
Clairvoyance
Rank: B
Description: Capable of keeping track of fast-moving object within a range of 6-7 kms, as well as "zoom" into them. At this rank, Tael can also somewhat see ley lines and mana sources, as well as boundary fields.
Magic Resistance
Rank: E
Description: Cannot cancel spells, but magic damage is reduced somewhat.
Charisma:
Rank: C (B)
Description: The natural talent to command an army. Increases the ability of allies during group battles. A rare talent. At C Rank, suitable to lead a battalion, but not a nation. Although he is a prince, because Tael ran away from his country, this ability has suffered a decrease in rank.
Aquamancy:
Rank: C+
Description: In his former life, Tael was an accomplished practitioner of water magic due to his kingdom being a nation of water. His ability is high enough to generate water out of the water molecules in the air, although higher level water magic is too much for him.
Stats:
-Strength: D
-Mana: B+
-Endurance: C-
-Luck: E
-Agility: B
-N. Phantasm: B