Post by SlvrNight on Apr 12, 2020 14:19:20 GMT -5
Sophia Mirtyn
"There are so many different kinds of people and ways of thinking throughout the world. I feel as if my observations alone wouldn’t do it a fraction of justice."
"There are so many different kinds of people and ways of thinking throughout the world. I feel as if my observations alone wouldn’t do it a fraction of justice."
Age: Late 20s
Birthday: March 21
Sex: Female
Height: 5'8''
Weight: 148 lbs.
Physique: Athletic
Appearance:
Species: Akma (Specific race unknown)
Class: Rogue
Elemental Affinity: None
Personality: Sophia is, simply put, a free spirit whose only restraints are those embedded within her from her own morality and sense of duty. She has an incredible lust for knowledge and has fed this with learning about magitech back in her homeland and learning of the foreign cultures in the outside world. Despite this, Sophia has a natural talent for combat, something she tries to keep sharp because she knows it's needed. But just because she's good at fighting doesn't mean she enjoys it. In reality, she does her best to actually avoid direct conflict. There are exceptions to this, of course. Sophia is well aware that some people cannot be swayed by anything less than force.
Sophia has a deep love for her people and takes her duty as a scout seriously, doing her best to never get dragged along into unrelated journeys. However, due to the nature of her race's society, she has a deep hatred for stubborn ignorance and bigotry. There have been more than a few times where Sophia drifted from her path as a scout and help those unrelated to her duties because of this.
She has anxiety when it comes to social situations with unfamiliar people and, as a result, chooses to often remain on the sidelines. When forced to deal with these situations however, she hides her doubts and worries fairly well.
Alignment: Lawful Good
Likes: Exploring unknown areas, learning of foreign cultures, peace, tinkering with her magitech arm/arrows, experimenting with magic.
Dislikes: Stubborn ignorance, prejudice, being the center of attention.
Gear: Magitech Arm - Sophia's left arm is made of cybernetic magitech, constructed primarily of gold-colored metal with pieces of brown and black. It is extremely durable and has significantly higher physical strength than her right arm, capable of shredding through steel and bone. As a result, it also works as a makeshift shield. Due to its magitech nature, it can shield Sophia from some magic-based attacks and weapons. Her bow folds out from within the arm, while the arm itself is capable of extending to a five foot length. The arm runs on Sophia's own inner supply of mana and she has limited control over this. Forcing the small pipes in the upper part of the arm to release clouds of thick magical residue as a means of escape is an example of an unconventional way she uses this. Due to the unconventional way this device was built, many devices and defenses that people may have that can disable magitech may not work on Sophia's arm.
Rank: B+
Magitech Arrows - The arrows Sophia uses with her bow. The basic framework was designed by her father while she modified the design for her own personal use. The arrows are flowing with varying kinds of magic, labeled by the small globes at their ends which allows Sophia to quickly find the type she's looking for from touch alone. Sophia does have a stock of basic arrows for whenever she doesn't need a special magitech one. Her normal arrows easily pierce flesh and leather.
Force Arrow - An arrow that has a blunt tip, using mana to hit its target with enough force to crack bone and stone.
Explosive Arrow - An arrow that has unstable chemicals housed within it that explode when met with significant force. Because these chemicals are enchanted with magical energy it's effective against both natural and supernatural targets. It's explosive force is similar to a stick of dynamite.
Glue Arrow - An arrow that bursts into sticky purple goo when it hits. The goo is thick and heavy, significantly reducing the movement speed of its target. Commonly used to slow down fast opponents or completely restrain them. The goo dissolves within one to two hours.
Void Arrow - An arrow that is considered one of Sophia's trump cards. Creates a miniature black hole at the point of impact, causing the affected area to practically collapse into itself. Catastrophic if it hits someone in the chest. The most unstable magitech in Sophia's arsenal so she carries only one at a time.
Armament Description: Magitech Bow
The bow that lies within Sophia's prosthetic arm. It's constructed of a similar material as the rest of the arm, but lighter so it has the flexibility expected of a bow. The string is enchanted, making it very durable and giving it minimal risk of breaking no matter how hard Sophia pulls it.
Rank: C+
Raiment Description : Custom Foreign Scout's Uniform
The uniform that most scouts from Sophia's homeland wear, but customized for her own specific needs. The leather and fibers used in its creation were treated with magical energy, making the outfit as a whole very good at holding onto warmth in cold environments and allowing for comfort in warmer environments. The shoulder cape and waist cloth in particular was manufactured to be very flame resistant, allowing Sophia to use it for protection in such situations. It cannot be used as a legitimate shield against blasts of fire or explosions.
Rank: C
Accoutrement Description: None
Rank: None
Parameters:
Vigor: B-
Constitution: C+
Parkour: A-
Mana: C
Faith: C+
Karmic Paradigm: Achilles - The paradigm of the bold, brave warrior. Increases Vigor by a third of a letter rank, but reduces Mana by a third of a rank.
Abilities:
Nonhuman Body - Sophia's specific race is naturally adept at survival and exploration, with an innate compatibility with the arcane. As a result, they generally have a heightened sense of hearing and sight. The natural link with magic allows them to also focus their vision and allow them to see beings and objects cloaked through magical means, including spirits. The strength of these senses all depend on the individual. Sophia is capable of making out what bystanders say in hushed whispers and can see in the darkness as if it were day. Due to her average-level link to the arcane, she is only able to see spirits and through magical cloaking that are at her mana level or lower.
Ace Rogue - Sophia is a very experienced rogue and, as a result, is fast on her feet and very precise with her hands. She is a skilled archer with incredible aim and is competent at hand-to-hand combat, capable of easily outmaneuvering slower opponents and striking at weak spots before they truly realize how futile their efforts against her are. She has fought on and escaped through many kinds of terrain, meaning her speed and agile movements are rarely hindered by various outside conditions such as tight spaces, wet floors, and the like. Because of all this, Sophia's mind is constantly alert when needed and she does her best to pay attention to even the smallest details when dealing with hostiles, making it difficult to sneak up on her or strike a blind spot.
Attacks:
Magitech Burst - Sophia pushes her mana into her cybernetic arm, filling it to capacity and forcing it to expel the excess energy in a large burst of energy at its palm. The explosion of mana is large enough to hit multiple targets if they're within four feet of her arm. Once this is performed, Sophia's arm must cool down for three turn before being able to do it again. Forcing herself to use this technique before that time is up has a high risk of causing serious damage to her cybernetic arm.
Inventory:
Force Arrow x 10
Explosive Arrow x 5
Glue Arrow x 5
Void Arrow x 1
Background:
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