Post by SlvrNight on Mar 31, 2011 21:28:05 GMT -5
Carl Makkura
Name: Carl Makkura
Age: 244 (Looks to be in early 20s)
Gender: Male
Race: Undead Human
Height: 5’10’’
Weight: 167 lbs.
Rank: Lordly
Alignment: Chaotic Good
Class: Warrior/Reaper
Appearance:
Personality: Carl is an extremely mature and wise person, as he has lived for over two centuries. This long lifetime has allowed him to gain a vast amount of knowledge. He used this knowledge to help him master his powers when he was younger while simultaneously gaining knowledge about magic, weapon forging, and various types of martial arts. Carl is extremely wise, capable of easily seeing a person’s true intentions through their actions and also very good at giving out advice.
When Carl was younger he would joke around during dark times to help cheer people up. This part of him has gone with the sands of time, replaced by a quieter demeanor that prefers to let people stand up on their own two feet in life. Yet despite this outlook on people, Carl still has his sense of personal justice and finds it difficult to resist assisting others, even when their conflicts have nothing to do with him. However, the undead warrior has learned how to keep his priorities in check and has ignored others and their own problems several times before.
Carl’s belief in protecting his allies at all costs still remains with him. The main difference now is that he does not trust people as easily as he did when he was younger and is far more suspicious of others. However, if a person manages to fully gain Carl as a friend, they will have an extremely powerful ally and, possibly, guardian.
History:
Carl has been around for over two centuries. Before he became undead, he was a normal human. Suzuki came to him and the two quickly became friends, however, once Carl began to develop romantic feelings for her, she turned around and killed him. Soon after killing him, Suzuki resurrected Carl, wiping his memories, and made him her bodyguard and “student”.
Suzuki would sexually and physically abuse Carl throughout their years together, until Suzuki’s brother, Krizno, arrived and kidnapped her. The undead warrior followed the lightning demon, intending to save Suzuki only because he had managed to figure out why she always abused him, and fought against him. After several battles, Carl eventually defeated and killed Krizno and saved Suzuki.
100 years after this, Carl and Suzuki would reunite after a century of separation. The two eventually became lovers and Suzuki became pregnant with a child. The child was eventually born; however, when the child turned 6, one of Carl’s old enemies attacked him and Suzuki at their home. The resulting battle destroyed their home and killed their child. This loss devastated the hellish duo. A few years after this, Carl would come across a blond-haired child wandering a nearby forest. The undead warrior took the child home with him and introduced him to Suzuki, who instantly pointed out the extreme physical similarities between the child and her long deceased brother, Krizno. Noticing the similarities as well, Carl volunteered to take the child under his wing, while Suzuki named the child after her brother, hoping he would become what Krizno should have.
It was at this time that Carl became Krizno’s mentor and began teaching him about the many aspects of life.
Attributes:
Might - 9
Swiftness - 6
Will - 9
Endurance – 12
Weapon:
Makkura Scythes – Two scythes made from Carl’s own energy. He has mastered this power, so now the scythes have black staffs with very large silver blades, a red line curving along the bottom of each blade. Carl can summon and dissipate these at will, and they take a small amount of energy to summon unless they are somehow destroyed. If destroyed or damaged, Carl can simply remake the scythes using twice as much energy that’s needed to summon them. He is even capable of destroying the weapons himself if he wishes to. These weapons are incredibly sharp and can cut almost any material, save for the hardest/most durable.
Rank: A
Subweapon:
Makkura Busters – Two crimson cannons made of Carl’s energy that appear over his arms. The cannons fire blasts of his own energy, but in different ways. The cannons can fire weaker shots like machine guns, or large missile-like shots at a much slower rate. The cannon shots consume energy, but it will take many shots before the energy loss begins to have a noticeable effect on Carl.
Rank: B
Attacks:
Devil Bomb – An orb of blue energy the size of a beach ball. The orb travels at a moderate speed and is capable of following opponents. However, the orb will instantly detonate when it gets 10 feet away from Carl. Detonation results in the blue orb exploding into two large ones that will briefly circle around one another before dissipating. If touched by the initial or post-detonation orbs the opponent will be severely burned. The initial orb can be detonated by Carl’s command. This attack uses a small amount of energy, but requires a small charge up (1 post) before using.
Darkness Falls – Carl will turn one of his limbs into dark energy and then stab it into a surface, covering said surface in black goo-like energy. Anyone caught in this pool will be instantly wrapped up in dark hands and tentacles, and then dragged down into the dark pool. Within the pool, the captured enemy will be assaulted by several arms of darkness, being pummeled mercilessly and then launched out of the pool. The enemy is launched directly out of the pool, so if there is a ceiling or a wall in the way they will most likely crash into it. This attack is one of Carl’s more powerful ones, so it cannot be used very often. (Once every 3 posts)
Abilities:
Enhanced Body- Carl has an immense amount of stamina. He had trained for several years to store immense amounts of energy within his body, which soften the impacts of all attacks, giving him a very high durability overall. In addition, Carl can use his medium and lower high-end attacks more often than others can because of the higher durability of his muscles. This stored energy also makes his body extremely strong, giving him a good balance of strength, speed, and defense.
Body of Darkness- Manipulating the dark energy that moves through him, Carl is able to change his whole structure to that of a pool of darkness. Carl can also project animals from the darkness that must remain attached to him. In addition, the animal's distance from Carl reduces the amount of "Carl" left. Carl must stay still, and can give all the darkness energy up to his "feet" during the animal projection. Carl can also just alter his form, but each form change takes energy from him. Since this form is pure energy, physical attacks are useless against it, but energy attacks do far more damage than normal.
Strategy: Carl is skilled in both close-range and far-range combat. However, due to his many years of combat, he is extremely skilled in both kinds of combat. Although he can still be surpassed by someone who is an expert in a certain fighting style. He does not plan ahead that often while fighting, preferring to think as he fights, therefore giving no real pattern to his fighting style and making his attacks extremely hard to predict.
Weakness: Energy-based fighters, particularly Light wielders.
Relations:
Krizno – 8
Altair Irillis - 4
Aire Leerhart - 3
Theme Song:
Name: Carl Makkura
Age: 244 (Looks to be in early 20s)
Gender: Male
Race: Undead Human
Height: 5’10’’
Weight: 167 lbs.
Rank: Lordly
Alignment: Chaotic Good
Class: Warrior/Reaper
Appearance:
Personality: Carl is an extremely mature and wise person, as he has lived for over two centuries. This long lifetime has allowed him to gain a vast amount of knowledge. He used this knowledge to help him master his powers when he was younger while simultaneously gaining knowledge about magic, weapon forging, and various types of martial arts. Carl is extremely wise, capable of easily seeing a person’s true intentions through their actions and also very good at giving out advice.
When Carl was younger he would joke around during dark times to help cheer people up. This part of him has gone with the sands of time, replaced by a quieter demeanor that prefers to let people stand up on their own two feet in life. Yet despite this outlook on people, Carl still has his sense of personal justice and finds it difficult to resist assisting others, even when their conflicts have nothing to do with him. However, the undead warrior has learned how to keep his priorities in check and has ignored others and their own problems several times before.
Carl’s belief in protecting his allies at all costs still remains with him. The main difference now is that he does not trust people as easily as he did when he was younger and is far more suspicious of others. However, if a person manages to fully gain Carl as a friend, they will have an extremely powerful ally and, possibly, guardian.
History:
Carl has been around for over two centuries. Before he became undead, he was a normal human. Suzuki came to him and the two quickly became friends, however, once Carl began to develop romantic feelings for her, she turned around and killed him. Soon after killing him, Suzuki resurrected Carl, wiping his memories, and made him her bodyguard and “student”.
Suzuki would sexually and physically abuse Carl throughout their years together, until Suzuki’s brother, Krizno, arrived and kidnapped her. The undead warrior followed the lightning demon, intending to save Suzuki only because he had managed to figure out why she always abused him, and fought against him. After several battles, Carl eventually defeated and killed Krizno and saved Suzuki.
100 years after this, Carl and Suzuki would reunite after a century of separation. The two eventually became lovers and Suzuki became pregnant with a child. The child was eventually born; however, when the child turned 6, one of Carl’s old enemies attacked him and Suzuki at their home. The resulting battle destroyed their home and killed their child. This loss devastated the hellish duo. A few years after this, Carl would come across a blond-haired child wandering a nearby forest. The undead warrior took the child home with him and introduced him to Suzuki, who instantly pointed out the extreme physical similarities between the child and her long deceased brother, Krizno. Noticing the similarities as well, Carl volunteered to take the child under his wing, while Suzuki named the child after her brother, hoping he would become what Krizno should have.
It was at this time that Carl became Krizno’s mentor and began teaching him about the many aspects of life.
Attributes:
Might - 9
Swiftness - 6
Will - 9
Endurance – 12
Weapon:
Makkura Scythes – Two scythes made from Carl’s own energy. He has mastered this power, so now the scythes have black staffs with very large silver blades, a red line curving along the bottom of each blade. Carl can summon and dissipate these at will, and they take a small amount of energy to summon unless they are somehow destroyed. If destroyed or damaged, Carl can simply remake the scythes using twice as much energy that’s needed to summon them. He is even capable of destroying the weapons himself if he wishes to. These weapons are incredibly sharp and can cut almost any material, save for the hardest/most durable.
Rank: A
Subweapon:
Makkura Busters – Two crimson cannons made of Carl’s energy that appear over his arms. The cannons fire blasts of his own energy, but in different ways. The cannons can fire weaker shots like machine guns, or large missile-like shots at a much slower rate. The cannon shots consume energy, but it will take many shots before the energy loss begins to have a noticeable effect on Carl.
Rank: B
Attacks:
Devil Bomb – An orb of blue energy the size of a beach ball. The orb travels at a moderate speed and is capable of following opponents. However, the orb will instantly detonate when it gets 10 feet away from Carl. Detonation results in the blue orb exploding into two large ones that will briefly circle around one another before dissipating. If touched by the initial or post-detonation orbs the opponent will be severely burned. The initial orb can be detonated by Carl’s command. This attack uses a small amount of energy, but requires a small charge up (1 post) before using.
Darkness Falls – Carl will turn one of his limbs into dark energy and then stab it into a surface, covering said surface in black goo-like energy. Anyone caught in this pool will be instantly wrapped up in dark hands and tentacles, and then dragged down into the dark pool. Within the pool, the captured enemy will be assaulted by several arms of darkness, being pummeled mercilessly and then launched out of the pool. The enemy is launched directly out of the pool, so if there is a ceiling or a wall in the way they will most likely crash into it. This attack is one of Carl’s more powerful ones, so it cannot be used very often. (Once every 3 posts)
Abilities:
Enhanced Body- Carl has an immense amount of stamina. He had trained for several years to store immense amounts of energy within his body, which soften the impacts of all attacks, giving him a very high durability overall. In addition, Carl can use his medium and lower high-end attacks more often than others can because of the higher durability of his muscles. This stored energy also makes his body extremely strong, giving him a good balance of strength, speed, and defense.
Body of Darkness- Manipulating the dark energy that moves through him, Carl is able to change his whole structure to that of a pool of darkness. Carl can also project animals from the darkness that must remain attached to him. In addition, the animal's distance from Carl reduces the amount of "Carl" left. Carl must stay still, and can give all the darkness energy up to his "feet" during the animal projection. Carl can also just alter his form, but each form change takes energy from him. Since this form is pure energy, physical attacks are useless against it, but energy attacks do far more damage than normal.
Strategy: Carl is skilled in both close-range and far-range combat. However, due to his many years of combat, he is extremely skilled in both kinds of combat. Although he can still be surpassed by someone who is an expert in a certain fighting style. He does not plan ahead that often while fighting, preferring to think as he fights, therefore giving no real pattern to his fighting style and making his attacks extremely hard to predict.
Weakness: Energy-based fighters, particularly Light wielders.
Relations:
Krizno – 8
Altair Irillis - 4
Aire Leerhart - 3
Theme Song: