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Post by Shin RyuKen on Mar 31, 2011 18:21:41 GMT -5
Ankaa
Name: Age: Gender: Race: Height: Weight: Cup Size(FEMALES ONLY): Likes(optional): Dislikes(optional): Rank: Regular - 12 Adept - 16 Master - 24 Lordly - 36 Legendary - 60+ Regular characters can include ordinary people and those with no/or little combat experience. Once a character has reached a sufficient amount of practice, they can be considered "Adept". Master characters are those who have seen a very high amount of combat experience, and everyone is entitled to one free Master. Lordly characters must be looked over, and are those who have seemingly mastered combat. Legendary characters are extremely sparse, and must be looked over by everyone.
Alignment(Chaotic Neutral, Neutral Good, etc. If you want, add a brief description): Class(What is your character's role in battle? Warrior, Archer, Mage, Necromancer, Thief, Assassin, Reaper, etc.) Distinctive Traits(What defines your character, setting them apart from the rest? Describe characteristics. Preferably one paragraph per characteristic) Appearance: (Picture or paragraph) Personality: (You can write a few paragraphs out, or define it as you write. Just stay consistent.) History: (However much you need, the more of this you have, the better)
Attributes: (These are not definite measurements, just easy ways to gauge what a character excels at) Might - (Physical Strength, how much can they lift, etc. Average human would have 4) Swiftness - (Physical Speed, how fast is the character? Average Human is 4) Will - (Magic ability, stuff like that) Endurance - (How much can your character take? Average human is 4)
Weapon: (Picture and/or Paragraph, outline any special abilities) Rank: A weapon's rank as far as how it gauges against other weapons as a whole. Z is the highest and is virtually inaccessible to most characters as it is basically the catastrophic/legendary relic weapons. Z is followed by S, A, B, C, D, and E(E being the commonplace and expendable weapon). Neutral, +, and - is taken into consideration as well. This applies to any described armor and shields/barriers also as a method of evaluating just how durable the shield/armor is, and how well it can hold up against anything stronger and/or weaker. A higher rank weapon of A rank, for example, is more likely to break through a shield or another weapon that is rank C. This is just to clear up any ambiguities or inconsistencies about how effective attack and defense are. An S rank weapon must be applied for, and with a reason on hand(though they'll most likely go hand-in-hand with Lordly characters).
Subweapon(same as above; should not be as powerful or used in the same way as the main weapon)
Armor(optional; picture and/or paragraph, outline any special abilities; include rank if possible)
Attacks: (4 Attacks/Abilities; Weapon abilities count) Abilities: (4 Attacks/Abilities; Weapon abilities count) Strategy: (Same as personality, but battle-wise) Weakness(Can be emphasized in abilities, or overall battle strategy)
Relations to other characters(optional; Use an S. Link system for this(levels 1-10 with 1 being mostly knowing each other/ acquaintances and 10 being partners/lovers/best friends/etc, and if you want, accompanied by a brief(maybe one-sentence) description. There's also a Reverse S. Link in which -1 is leaning towards potential dislike, and -10 is pure hatred/antipathy)
Theme Song(optional; pick whatever you find suitable) Battle Theme(even more optional)
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Post by Shin RyuKen on Mar 31, 2011 18:22:41 GMT -5
Ankaa - Bosses Name: Age: Gender: Race: Height: Weight: Rank: Joke: 10 Normal - 18 Hardy - 24 Bitter - 36 Brutal - 50 Maniac - 90 Unknown - 180+ Unknown bosses are nigh inaccessible sans a few climactic/final battles or battles that are flat out not meant to be won.
Alignment(Chaotic Neutral, Neutral Good, etc. If you want, add a brief description): Class(What is your boss's role in battle? Warrior, Archer, Mage, Necromancer, Thief, Assassin, Reaper, etc.)
Appearance: (Picture or paragraph) Personality: (You can write a few paragraphs out, or define it as you write. Just stay consistent.) History: (However much you need, the more of this you have, the better)
Attributes: (These are not definite measurements, just easy ways to gauge what a boss excels at) Might - Swiftness - Will - Endurance -
Weapon: (Picture and/or Paragraph, outline any special abilities) Rank: A weapon's rank as far as how it gauges against other weapons as a whole. Z is the highest and is virtually inaccessible to most characters as it is basically the catastrophic/legendary relic weapons. Z is followed by S, A, B, C, D, and E(E being the commonplace and expendable weapon). Neutral, +, and - is taken into consideration as well. This applies to any described armor and shields/barriers also as a method of evaluating just how durable the shield/armor is, and how well it can hold up against anything stronger and/or weaker. A higher rank weapon of A rank, for example, is more likely to break through a shield or another weapon that is rank C. This is just to clear up any ambiguities or inconsistencies about how effective attack and defense are. An S rank weapon must be applied for, and with a reason on hand(though they'll most likely go hand-in-hand with Lordly characters).
Subweapon(same as above; should not be as powerful or used in the same way as the main weapon)
Armor(optional; picture and/or paragraph, outline any special abilities; include rank if possible)
Attacks: (4 Attacks/Abilities; Weapon abilities count) Abilities: (4 Attacks/Abilities; Weapon abilities count) Strategy: (Same as personality, but battle-wise) Weakness(Can be emphasized in abilities, or overall battle strategy, but for the sake of exploitation, don't reveal this until the fight's over)
Battle Theme:
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Post by Shin RyuKen on Mar 31, 2011 18:23:49 GMT -5
Ankaa - Grunts So you want for your character to have something to beat up outside of typical character skirmishes, do you? Well, you can have insignificant monsters, militia, or grunts invade a certain territory in the RP for the user's expense(or advantage, say what you will), and perhaps it will keep them entertained instead of just running to the nearest dungeon for 3 posts. Just don't go overboard with grunts and be reasonable.
Name: Rank(A typical grunt will be Adept, for the most part. Unless you have a reason for them to be any higher(Master is probably about as high as it's going to be for non-colossal grunts, and even that might be pushing the envelope a bit)
Appearance: (Picture or paragraph) Personality: (You can write a few paragraphs out, or define it as you write. Just stay consistent.) Description: (Can be concise or written out, but should describe characteristics of the monster in some way(does it travel in packs, habitat, diet, method of reproduction, whatever))
Attributes: Might - Swiftness - Will - (Grunts probably won't have any unless you're up against wizards for whatever reason) Endurance -
Weapon/Method of Offense: (Picture and/or Paragraph, outline any special abilities) Rank(probably won't be anything higher than C/B- at the very most)
Subweapon(optional; same as above; grunts or monsters probably don't need a subweapon)
Armor(optional; picture and/or paragraph, outline any special abilities; include rank if possible)
Abilities/Attacks(2 abilities max; keep it simple) Strategy: (Same as personality, but battle-wise) Weakness(Can be emphasized in abilities, or overall battle strategy)
Habitat(Where does the monster usually inhabit?) Time of day(Does the monster usually favor the night, day, or is it impartial? Make sure you know a bit about the location) Spoils(What does the monster usually carry, if anything?)
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Post by Shin RyuKen on Mar 31, 2011 18:25:04 GMT -5
Kyril Below is the bio template for Kyril, very HEAVILY edited off of the Ankaa template. Certain things aren't worth re-typing. Every character has their own thread, labeled with their name alone. There will be nothing else posted in said threads, issues can be PM'd or talked about in the c-box.
Do not change the format of the template. Use modify -> copy paste. Do not change the order of the categories. The categories are in bold for a reason. Remove categories you are not using. If a character undergoes a drastic change at some point, make a second bio for that, using any applicable information from the first bio.
Name: Age: Gender: Race: Height: Weight: Likes: (optional) Dislikes: (optional) Alignment: (Chaotic Neutral, Neutral Good, etc. If you want, add a brief description)
Class: (What is your character's role in battle? Warrior, Archer, Mage, Healer, Thief, Assassin, Artillery, Support, etc.)
Appearance: (Picture or paragraph)
Personality: (You can write a few paragraphs out, or define it as you write. Just stay consistent. This is what defines your character, setting them apart from the rest. General attitude, to outlook on life, to simple little quirks go here.)
Weapon: (Picture and/or Paragraph, outline any special abilities; italicize ALL weapon names.)
Weapon Rank: (A weapon's rank as far as how it gauges against other weapons as a whole. Z is the highest and is virtually inaccessible to most characters as it is basically the catastrophic/legendary relic weapons. Z is followed by S, A, B, C, D, and E(E being the commonplace and expendable weapon). Neutral, +, and - is taken into consideration as well. This applies to any described armor and shields/barriers also as a method of evaluating just how durable the shield/armor is, and how well it can hold up against anything stronger and/or weaker. A higher rank weapon of A rank, for example, is more likely to break through a shield or another weapon that is rank C. This is just to clear up any ambiguities or inconsistencies about how effective attack and defense are. An S rank weapon must be applied for, and with a reason(though they'll most likely go hand-in-hand with Beastly or higher characters).
Subweapon: (same as above; should not be as powerful or used in the same way as the main weapon.)
Armor: (optional; picture and/or paragraph, outline any special abilities; include rank if possible)
Rank: (Ranks are listed below. Normal humans have half the listed points, and cannot be ranked higher than expert without artificial or magical aid. Supernatural and Godly are very rarely used if at all in the RP, and are most likely going to used as reference only. SUpernatural can be applied for with good enough reason though. Just don't get mad if I deny it.)
Civilian: 8 Soldier: 12 Ace: 16 Professional: 20 Expert: 24 Master: 28 Edge Master: 32 Beastly: 36 Supernatural: 40-60 Godly: 100+
Attributes: (However much your character’s rank grants him/her) Strength - Agility - Mana - Endurance -
Elemental Affinity: (Which element/two elements that a character is adept at manipulating by their very nature. Not all characters HAVE an affinity, so keep that in mind. Elemental affinity obviously means what sort of elemental ki/power/enhanced/magic attacks a character can do.)
Elemental Control: (How well your character controls his or her own element. This can range from not even being aware of one’s own affinity to being able to control said element with no effort, possible even absorb it for power. Describe how well your character controls their affinity here.)
Attacks (4 Attacks/Abilities; All elemental attacks are denoted as so; Elemental Art ~ Name of Attack. EX. Blazing Art ~ Roaring Inferno. All Weapon Arts are denoted similarly. EX. Blade Art ~ Sword Wave.)
Abilities (Abilities are passive skills that are not used for attacking. Race skills do not count towards the 4 attack/ability limit.)
Weakness: (Can be emphasized in abilities, or overall battle strategy)
History: (However much you need, the more of this you have, the better)
Theme Song: (optional; pick whatever you find suitable) Battle Theme: (even more optional)
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Post by Shin RyuKen on Mar 31, 2011 20:26:50 GMT -5
As Worlds Collide Name: Character's name goes here.
Gender: Dude or Chick?
Game: (If applicable.)
Version: Simply put, from what PART of the game is this character from? Pre game, mid game, post game? Some people prefer different endings, and some prefer different versions of the same character.
Description: The main difference from the standard RP. Put any and all information about the character here. These are mostly video game characters, and they have their own descriptions else where on the net. If you want, link to wikipedia, a game's site that provides a good description, or even a series' own wiki site if you want. Put all abilities in shorthand, and don't elaborate- chances are, you won't have to.
Stats: All stats are ranked E (lowest) -D-C-B-A-S-SS-SSS (highest). All of these should be based on source material for game characters, and are open to scrutiny if, say, someone like Kirby has SSS Defense. Note that E, lowest, is the stat that normal people and non combatants default at. Use the Stat part to describe why the character has those stats.
Attack: Covers all forms of non-magical attack, and augments striking speed Magic: Covers all forms of magical attack Tech: Magic for Robots? no, just technological firepower. Ridley and X just this stat for their various weapon systems. Speed: Covers all forms of movement, and augments striking speed in conjunction with Attack. Defense: Covers how much punishment a character can take. Also covers endurance.
Theme Song: DUH
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Post by Tokrochiru on Sept 3, 2011 18:04:22 GMT -5
Ark Ethos (WIP)
The template for my upcoming sci-fi RP, based around following a single arc, and the consequences of player actions.
Name: Age: Gender: Race: Height: Weight: Likes: (optional) Dislikes: (optional) Alignment: (Chaotic Neutral, Neutral Good, etc. If you want, add a brief description. Your alignment will help dictate what kind of challenges the story will throw at you. Expect to enter more than one moral dilemma in this campaign. )
Philosophy: (A short, or drawn out (your choice) description of what your character believes. This is important, since the campaign is built around YOUR characters. The itself will change depending on what kind of character you choose to play.)
Class: (What is your character's role in battle? Warrior, Archer, Mage, Healer, Thief, Assassin, Artillery, Support, etc.)
Appearance: (Picture or paragraph)
Appearance Notes: (You only need to fill this in if your character's appearance is represented by a picture. Please include skin and clothing/armor colors and details on things that should be notable. For example, a character has a tattoo on his/her back that is not visible in the picture, describe it here.)
Personality: (You can write a few paragraphs out, or define it as you write. Just stay consistent. This is what defines your character, setting them apart from the rest. General attitude, to outlook on life, to simple little quirks go here For the sake of the story, I would recommend that your character not necessarily have his/her values completely set in stone. Much of Ark Ethos revolves around how the characters develop and what they grow to believe, rather than what they already believe. Having a character who's still learning in this way allows the player to develop him/her in correspondence to in-game events, allowing more overall freedom in how a character interprets things and develops. This isn't a requirement, but I would like you to keep this in mind nonetheless.)
Weapons: (Just describe how the weapon works and its appearance here. No need to rank weapons, since your effectiveness in combat is all determined by your stats and abilities. If the weapon is capable of doing anything “special” it counts as an ability. List that ability in the ability/attacks list, as one of the four you can have.)
Armor: (optional; picture and/or paragraph.)
Base Attributes: (Every player starts out with 250 points, and gains 25 points per completed mission)
Prowess – (Dictates half of Reaction Time, accuracy and damage with melee weapons, and some of your health level.)
Agility - (Dictates half of Reaction Time, the entirety of Travel Speed, and the entirety of accuracy and damage with ranged weapons.)
Endurance – (Dictates most of your health level)
Arcana: - (Optional. Only for those trained or blessed with the ability to control magic. Determines accuracy and damage with magical attacks and effectiveness of magical abilities. Determines some of your health level).
Misc/Combined Attributes:
Health Level: (This determines how much you can take. Add all your endurance points, 25% of your prowess points, and 25% of your magic points. You have your health level. Use a calculator if you’re having trouble doing the math in your head.)
Reaction Time: (This measures how fast you can react compared to other players. Add your agility plus your prowess, and you have your Reaction Time stat. For example 75 agility + 75 prowess = 150 reaction time.)
Melee Weapon Damage: (Same as your Prowess)
Ranged Weapon Accuracy/Damage: (85% of your agility. Use a calculator if you’re having trouble figuring it out in your head.)
Magic Damage: (115% of your Arcana. Use a calculator if you’re having trouble figuring it out in your head)
Attacks/Abilties[/u] (You can have up to 4 of these active at one time. Abilities that your character has, but is not currently active should be moved to the Ability Bank. Please list multiple stances/multiple firing modes for a gun as one ability/attack. Do not list Automatic Abilities here. Just assume that every player has them. They are automatic, after all, and it's assumed that every player character has them.)
Racial Ability:[/u] (A special ability determined by your race. If you are using a custom race, fill this up however you wish. If you’ve selected a race from the race list, use the described ability or abilities.)
Desperation Move:[/u] (An especially strong attack that comes with a huge drawback or restriction. Everyone has one of these. After defining the ability, please select a drawback from the list below, or suggest a custom drawback to the other players. If three people approve of your drawback, go ahead and use it)
Drawback/Restrictions: (One of these, or a custom drawback occurs after using a Desperation Move)
Can only use once per mission.
Remove 50% of your total Base Attribute points (Prowess, Agility, etc.) in any arrangement you wish, for four posts. For example, if you have 100 Prowess, 100 Agility, 100 Endurance, and 0 Arcana, you can reduce your stats to 50 Prowess, 50 Agility, and 50 Endurance. Or, if you want, you can reduce your stats to 75 prowess, 25 agility, and 50 endurance.
Remove 50% of your points in all Misc/Combined Attributes (Health Level, Reaction Time, etc.) for four posts
Cause physical damage to the user upon activation.
Ability Bank: (Over the course of the Ark Ethos campaign, player characters will gain more abilities. However, only 4 general Abilities/Attacks and only 1 Desperation Move can be active during a mission. Abilities that are not currently active can be stored here. Abilities/Attacks and Desperation Moves must be segregated like so.)
Abilities/Attacks:
Desperations Moves:
(During the transition from one mission to another, character Attacks/Abilities and Desperation Moves in the Ability Bank may be swapped out with those that are currently active. Unless you have special permission, this is the only time you will be allowed to do this.)
Weakness: (Can be emphasized in abilities, or overall battle strategy)
History: (However much you need, the more of this you have, the better. Expect the campaign to throw whammies at you regarding your background. Some NPCs might recognize you based on your history. Some people might hunt. Others might aid you. Expect me to REEEEAAAALLY tease you with this.)
Theme Song: (optional; pick whatever you find suitable) Battle Theme: (even more optional. In order to keep with the musical theme of the RP, I would suggest picking something less catchy, and more beat based. Something cool rather than epic. Think the Devil May Cry soundtrack as opposed to Blazblue. Of course, it's up to you, and if it fits, who am I to argue?)
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Post by Greed on Sept 14, 2011 14:42:17 GMT -5
Kyril - Creatures In Kyril, the wildlife is as dangerous as it is varied. One could encounter a larger than average bear, a tremendous T-Rex, or a fire spewing dragon. While these are tame examples, it means that almost any sort of creature from the lowly imp, to a mighty demonic abomination will be tolerated, and even encouraged. There is no limit to what you can make, as long as it serves its purpose.
As always for my profiles, go to -> quote, copy and paste the bio in the proper format.
You can keep your creatures in a single thread, or individually. A character can keep a creature as a companion as a pet under some circumstances.
Name:
Species: (Only Applies for unique boss creatures most of the time.)
Appearance: (Picture or paragraph)
Description: (Describe the characteristics and behaviors of the creature here. This should be somewhat detail as to give RPers a vague idea on how to handle creatures. It should be stated if knowledge about them is considered common or not. In such a case, triggers for an aggressive response from wildlife should be listed. You wouldn't want a terrifyingly strong giant bear that hunts dragons for food after your hide, would you?)
Natural Weapons: (Picture and/or Paragraph, outline any special abilities) Rank: (probably won't be anything higher than C/B- at the very most for mid to human sized creatures, or less magical ones.)
Armor: (optional; picture and/or paragraph, outline any special abilities; include rank if possible)
Rank: (A creature can be any rank available, and larger creatures almost invariably have more raw AP than player characters. Creatures can have custom AP and ranks to properly fit their unique bodies and builds.)
Attributes: Strength - Agility - Mana - Endurance -
Element: (What element does your creature control?)
Elemental Control: (How well does your creature control that element?)
Abilities/Attacks: (2 attacks/abilities max; keep it simple. Boss creatures are allowed to have up to 4)
Weakness: (Unlike humanoid enemies, creatures often have a well defined weakness, especially if they're a boss. Keep this is mind when creating your piece of Kyril's ecosystem and setting.)
Habitat: (Where does the creature usually inhabit, and what time of the day does it come out/hunt?) History: (Do these beasts have a long and storied history behind them, and their evolution? Have they been around since the dawn of recorded history, or did they evolve out of the blue? Have they shaped the world in any way? List this sort of information here. While not required, it is encouraged. All that is really asked is a paragraph or two, but you can do more if you're feeling like writing.)
Battle Theme: (You can't have a random encounter without battle music, dood.)
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Post by Jisui on May 29, 2012 0:09:11 GMT -5
SWC4
Bio Template I The template for main characters, such as the ones being used by the players.
Name: Age: Gender: Race: Source:
Appearance: Self-explanatory.
Personality: Doesn't have to be that long, so long as we can get a decent idea as to how they are.
Stats: Strength: How physically strong character is. Magic/Energy: How powerful a character's magical energies/normal energies are. Can be divided into two categories if said character has both. Energy also applies to energy created by machinery. Speed: How fast a character can move. Defense: How much punishment a character can take before being incapacitated. Combat Skill: How good a person is at fighting, such as keeping an eye on their surroundings, thinking strategically during a fight, countering attack, or other similar stuff.
Stats will use a letter ranking system similar to the previous WC. An example for Strength would be: E is non-existent, D is an average human, C is above human/low superhuman levels, B is superhuman levels such as being able to damage concrete and metal, A is powerful superhuman levels capable of destroying metal and stone with little effort, S is being able to destroy metal and stone with no effort, etc. Highest rank is SSS, which would basically mean said character can destroy a planet by punching the crap out of it, destroying a planet with energy/magic power, running so fast they can travel through time with minimal effort, being able to have a planet thrown at them and freaking live, and knows every fighting style in their world and how to counter unfamiliar ones with little practice. +s and -s can obviously be used in the rankings.
Abilities: Abilities such as super strength and such don't need much of a description beyond a few sentences stating a situation that can show how powerful they are. More unique abilities can be described with as much information as you think they need.
Story: What recently happened with this character before appearing or what caused them to appear in WC. The character's entire backstory isn't needed, but can be put here if desired.
Theme: Obvious.
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Bio Template II The template for characters who will appear and, possibly, fight, but are not a major part of the overall storyline.
Name: Age: Optional, unless there's something special about their age, like them being much older/younger than they physically appear. Gender: Source:
Appearance: Self-explanatory.
Stats: Strength: How physically strong character is. Magic/Energy: How powerful a character's magical energies/normal energies are. Can be divided into two categories if said character has both. Energy also applies to energy created by machinery. Speed: How fast a character can move. Defense: How much punishment a character can take before being incapacitated. Combat Skill: How good a person is at fighting, such as keeping an eye on their surroundings, thinking strategically during a fight, countering attack, or other similar stuff.
Abilities: This is completely optional for these characters. However, if they have extremely specific abilities (for example, Shiki's Death Eyes), it would be wise to place it here.
Story: Any background info about the character that you deem is necessary can go here. You can also just talk about their past here if you want, but it's not necessary. This category can be ignored in some cases.
Theme: Obvious.
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Post by Greed on Jun 9, 2012 17:20:28 GMT -5
Kyril
Below is the bio template for Kyril, very HEAVILY edited off of the Ankaa template. Certain things aren't worth re-typing. Every character has their own thread, labeled with their name alone. There will be nothing else posted in said threads, issues can be PM'd or talked about in the c-box.
Do not change the format of the template. Use modify -> copy -> paste. Do not change the order of the categories. The categories are in bold for a reason. Remove categories you are not using. If a character undergoes a drastic change at some point, make a second bio for that, using any applicable information from the first bio.
New Revisions 6-9-2012 – Stats removed in their entirety/Replaced by Physique. Likes and Dislikes moved below Personality. Weight removed because I dislike guessing that shit.
New Revision 6-13-2012 - Weakness section removed. Figure that shit out on your own.
Name: Age: Gender: Race: Height: Alignment: (Chaotic Neutral, Neutral Good, etc. If you want, add a brief description)
Class: (What is your character's role in battle? Warrior, Archer, Mage, Healer, Thief, Assassin, Artillery, Support, etc.)
Appearance: (Picture or paragraph)
Personality: (You can write a few paragraphs out, or define it as you write. Just stay consistent. This is what defines your character, setting them apart from the rest. General attitude, to outlook on life, to simple little quirks go here.) Likes: (optional) Dislikes: (optional)
Weapon: (Picture and/or Paragraph, outline any special abilities; italicize ALL weapon names.) Subweapon: (same as above; should not be as powerful or used in the same way as the main weapon.)
Armor: (optional; picture and/or paragraph, outline any special abilities)
Physique: (What can we expect out of this character, physically? Only needs a few short sentences describing what they are physically capable of.)
Elemental Affinity: (Which element/two elements that a character is adept at manipulating by their very nature. Not all characters HAVE an affinity, so keep that in mind. Elemental affinity obviously means what sort of elemental ki/power/enhanced/magic attacks a character can do.)
Elemental Control: (How well your character controls his or her own element. This can range from not even being aware of one’s own affinity to being able to control said element with no effort, possible even absorb it for power. Describe how well your character controls their affinity here.)
Attacks (4 Attacks/Abilities; All elemental attacks are denoted as so; Elemental Art ~ Name of Attack. EX. Blazing Art ~ Roaring Inferno. All Weapon Arts are denoted similarly. EX. Blade Art ~ Sword Wave.)
Abilities (Abilities are passive skills that are not used for attacking. Race skills do not count towards the 4 attack/ability limit.)
History: (However much you need, the more of this you have, the better)
Theme Song: (optional; pick whatever you find suitable) Battle Theme: (even more optional)
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Post by Shin RyuKen on Jun 17, 2012 17:34:22 GMT -5
Sougenmou
Bio Template:
Name: Age: Race: Class: Appearance: Physique: Personality: Weapon: Subweapon: Element: Abilities: Money: Items: Vehicle: Story: Theme Song:
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Post by Tokrochiru on Aug 20, 2012 2:00:02 GMT -5
Marble Labyrinth
Bio Template:
Name: Age: Species: (Vampire, human, half-gnome, etc) Race: (Cuban, American, Japanese, etc) Character Class: Appearance: Physique: Personality: Grades: (Good, phenominal, average, etc. Be as explanatory or as to the point as you wish.) Academic Major: (Science, theatre, literature, etc) Years of College Attended: (This will likely be your first year at Carnigan University, but if you have spent time at other universities or colleges, list the amount of time spent.)
Enrolled Classes: (Algebra, drama, chemistry, culinary arts, etc) Per request, here are some more classes that you can enroll for at Carnigan University.
Auto Repair 101 Auto Repair 102 (and so on and so forth. 101 is introductory, 102 is the next level, levels after that get increasingly more advanced. Home Economics Basketball History of Basketball Rugby Philosophy Poetry Writing Fiction Writing Non-Fiction Writing Science fiction French Japanese Spanish Sign Language Advanced English Calculus Psychology Advertising and Business Business Economics Agricultural Studies English History Political Studies Drama Advanced Drama Media Psychology
Weapon: Subweapon: Element: Abilities: Money: Items: (Keep in mind you have an entire dorm to put your stuff in. If you want a flat screen TV, go ahead and list it here.) Vehicle: (Your character is likely college aged, so having a car shouldn't be so unusual.) Story: Theme Song: Battle Theme:
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